POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
28 Jul 2024 20:33:12 EDT (-0400)
  Re: Object Oriented POV code  
From: JC (Exether)
Date: 9 Feb 2004 18:14:03
Message: <4028143b$1@news.povray.org>
I had a try at doing some code for data aggregation, not dealing with 
functions. I wanted to do something general to construct, manipulate, 
save, load print and destroy any aggregation of data, but I stopped when 
I realized that I was not able to query the type of my data (hence no 
print or save).

Just in case it would give you any idea, I post my files on p-t-scene-files.

JC

Tek wrote:

> I've decided to have a go at creating a fairly complex scene file based on lots
> of autonomous entities with simple ai and physics. So, I've been figuring out
> tricks for writing pov scene code in an object-oriented manner.
> 
> i.e. there basically needs to be some way of defining classes (I won't do
> inheritance), with member variables and functions. And some system of creating
> and destroying these on the fly. Oh, and persistent variables.
> 
> Now, I think I've actually figured out a pretty decent way to do all this, just
> using the SDL. I'm happy to give details but I don't want to clog up this
> message with all that info.
> 
> But anyway, the reason I'm posting: I was just wondering has anyone done this
> before? Either within the SDL, or as a modification to pov to support simple
> data structures and function callbacks?
> 
> Oh, and do you think it should be oriented or orientated? ;)
>


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