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I had a try at doing some code for data aggregation, not dealing with
functions. I wanted to do something general to construct, manipulate,
save, load print and destroy any aggregation of data, but I stopped when
I realized that I was not able to query the type of my data (hence no
print or save).
Just in case it would give you any idea, I post my files on p-t-scene-files.
JC
Tek wrote:
> I've decided to have a go at creating a fairly complex scene file based on lots
> of autonomous entities with simple ai and physics. So, I've been figuring out
> tricks for writing pov scene code in an object-oriented manner.
>
> i.e. there basically needs to be some way of defining classes (I won't do
> inheritance), with member variables and functions. And some system of creating
> and destroying these on the fly. Oh, and persistent variables.
>
> Now, I think I've actually figured out a pretty decent way to do all this, just
> using the SDL. I'm happy to give details but I don't want to clog up this
> message with all that info.
>
> But anyway, the reason I'm posting: I was just wondering has anyone done this
> before? Either within the SDL, or as a modification to pov to support simple
> data structures and function callbacks?
>
> Oh, and do you think it should be oriented or orientated? ;)
>
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